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Not everyone agrees Siangu is no longer king.

The cultists have been dealt with, and it's time to look to what comes next. In company with his students and new partner, Siangu makes for the nearest city, Umelin. But life as a simple businessman may not be quite what he hoped: he's entering a world peopled by monsters he hasn't encountered before like trade guilds and bureaucrats. 

The news isn't all bad; their fellow citizens are more welcoming. They may not be able to help Siangu and his students, though, until they get some help themselves: ships are sinking for unknown reasons, fishing rigs on ventures that should have been low risk. Siangu suspects a player from the ancient world, but he isn't prepared to find his foe looking right back at him. There are timeless beings of awesome power convinced it was not reasonable or even possible for him to abdicate.

He isn't in charge of anything anymore but his own decisions, including his willingness to do the right thing no matter the consequences. When it catches up to him, his students will have to be the heroes they're still training to become. Whether or not they're ready for it.

Return to the steamy and heartbreaking adventures of the elf who calls himself Siangu.

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How to Soothe a Fallen Hero - Jeremy Rayne.epub 758 kB